The magazine of the Melbourne PC User Group

Microsoft Combat Flight Simulator 
Kicking a Gift Horse in The Mouth

Graham Lawrence

I have been playing with Microsoft Combat Flight Simulator, WWII - Europe Series.

When my brother-in-law presented me with this attractively packaged product to say I was delighted would be to seriously understate the matter. I am a flight simulator nut from way back. I grab every opportunity to try a new one, and as the eternal optimist I always think this one will provide a really accurate flight model. Well, the blurbs on the boxes make such big claims; but alas, one can easily be fooled.

This Microsoft box is no exception. "The closest you can get to being a WWII fighter pilot," it claims in bold type. What they call in sporting circles a Big Statement. Such copywriter's puffery could be seen as insulting to the memory of the young men who were physically sick with terror at the call to scramble, but nevertheless climbed into their Spitfire or Hurricane and were so gallant in combat. But this is not the place for such musings, back to the game.

"Fly the real thing," it goes on, next to a nice picture of a P51 Mustang. "The realistic flight models ... will challenge pilots to learn the different characteristics of each airplane. The performance of each aircraft has been tested and validated by WWII aces." 

Naturally, one of the first things I checked on the box were the system requirements. I wish my computer was of such power that I could ignore these things, but alas it teeters on the brink of pathetic. Okay, it says a P133 and I have a P150. 16 MB RAM which is all I have is said to be enough, though 32 MB is recommended. Danger signs there. All the other things like video card and CD ROM speed seemed to be well covered so I ripped open the shrink wrap and ran the install procedure which, although slow, provided no drama.

Drama with the controls though. To properly fly a fighter aircraft of the WWII you need to have a joystick and rudder pedals. With older versions of MS Flight Simulator a second joystick could be assigned to handle the rudder. I have constructed a set of rudder pedals using an analogue joystick bought for $10 at a swap meet, and a few odds and ends from my scrap bin. It works well with Flight Unlimited, F22 and MS Flight Simulator V5.1, but not with Combat Flight Simulator. Rudder control for that is only possible with a joystick which has a twist handle or a Flight Yoke/pedal combination. Neither of those are what I would call "realistic" for these aircraft.

Grumpily I configured my weapon of choice, the Spitfire MK IX, with auto rudder; a hideous arrangement that links rudder and ailerons together in a way that usually defeats all attempts at fine control.

I elected to use Free Flight mode for my initial foray into these particular cyber skies because there were a few things I wanted to try without being hassled by hostile aircraft. A nicely detailed cockpit image presents itself and after some whining from the starter motor the engine grumbles into life. This game does not recognise the throttle control on my joystick so again I find myself in the bad old days of keyboard control.

The flight, when we lifted from the grass runway, proceeded in a series of jerks that reminded me vividly of the chase view you have the choice of eight viewpoints. prehistoric days of flight simulators on the Commodore C64. When we had lurched to a reasonable height over the picturesque terrain of Interlarken it was time to put this allegedly realistic, verified and tested flight model to the test. I rolled the Spitfire over, held it inverted and waited. In a real aircraft of this type the engine would stop, but this one bellowed on happily. I pushed the stick forward and the Microsoft Spitfire performed a graceful outside loop. No real Spitty ever did that.

I was also interested in the stalling characteristics so I put the thing in a nose high attitude and cut the power. The stall came at about the right airspeed but did not come with the expected sharp downwards pitch. It seems unlikely a Spitfire would mush gently like that.

In Quick Combat mode the extra processing power needed to render the enemy aircraft meant that the ground texture needed to be turned off otherwise the "jerks" became intolerable. This has a side benefit of making the opposing aircraft more easily seen, but further enhances the "Commodore C64 emulation" look and feel. 

With this game many combinations of opponents can be selected but when you get one of them in your sights and press the firing button another weirdness presents itself. The guns take about half a second to fire and seem to go on for a full second after the button is released. After a while you learn to compensate for this, but it detracts from the play quality of the game. A well aimed burst of fire causes visible damage to the target. Smoke streams, wings break away, tails are shot off, and explosions occur in a very satisfying way.

Because of the unfortunate limitations imposed by my slow computer I have not explored this game fully. That will have to wait for the upgrade I hope to do soon. But it shouldn't have to. My computer meets or exceeds the system requirements for this product and therefore it should run smoothly. Now I realize Microsoft would say that it does run well on high spec. equipment, but I maintain that if that's what it needs, that's what it should say on the box. I mean, how would you feel if you bought a domestic appliance labeled to run on standard 240 volts only to find that to use it for its intended purpose it needed industrial strength 3-phase power. Grumpy? Me too!

Summary

Could be lots of fun but if you wish to buy this game and enjoy it, make sure your equipment substantially exceeds the recommendations.

Price and Availability

Microsoft Combat Flight Simulator, WWII - Europe Series RRP $89.00 Street prices vary from about $76.00 onwards.

System Requirements

Multimedia PC, P133 or faster processor, Windows 95, 98 or NT Workstation ver 4.0 SP3, 16 MB RAM for Win95 or 98, 32 MB rec.: 32 MB RAM for NT 4.0, 200 MB disk space, 230 MB rec., 30 MB for swap file, Double speed CD-ROM drive; Quad speed rec. Super VGA 256-colour monitor; 16-bit colour monitor rec. Microsoft mouse or comparable pointing device; joystick or flight yoke rec. DirectSound 6.0 API-compatible sound card with speakers or headphones (with Win95/NT). Optional: 3-D graphics accelerator card or chip compatible with Microsoft Direct3D version 6-0 API, MMX processor, Force feedback peripherals compatible with Microsoft DirectX version 6.0 API.

The following article was published in the subsequent issue of PC Update

Microsoft Combat Flight Simulator Taking that Gift Horse for a Canter

By Graham Lawrence

My somewhat critical review of this game in PC Update, April 2000 stressed two factors. Firstly the sloppy flight modelling and secondly the program ran so poorly on a computer that exceeded the listed system requirements.

Nothing can be done about the first, but the second can been addressed by a system upgrade and since writing that review I have upgraded my machine. A J-7BXAS motherboard, PII 400 MMX, 3D Blaster Voodoo2 and Matrox Millennium 6200 are now toiling away with 128 MB of PC100 RAM

Running a Norton speed check under DOS shows the new system clocks 1003.7 relative to the old P150's reading of 475.8.

It was a little disappointing to discover that this was still not sufficient to run the program smoothly with the highest settings selected. However, by turning off some of the least important features and opting for "normal" rather than "very dense" ground texture, the game still looks good and plays smoothly in most situations. The new hardware has also fixed the gun firing delay problem and the new graphical ability portrays aircraft fragments flying in all directions as the bullets and shells do their work.

It's really quite good, but I still think it needs a PIII 500 and one of the latest graphics cards to get it out of a canter and into a full gallop.

Reprinted from the April 2000 issue of PC Update, the magazine of Melbourne PC User Group, Australia

 

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