The magazine of the Melbourne PC User Group
Doom 3
Katharine Shade |
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Remember the original Doom? If you're after some nostalgia, it's available as a
free down-load from
http://compactiongames.about.com/library/free/bl_doom95_free.htm;
it was released by id Software in 1993 and played on the Windows 95 platform
with the minimum requirements being an 80486 CPU, 50 MHz, 8 MB RAM. Doom was a
ground-breaking first-person shooting game - meaning that players see the world
through the eyes of the character they are playing - and it has become a
classic, spawning other popular FPS games such as Quake, Unreal and Castle Wolfenstein.
Despite the proliferation of first-class FPS games in recent years such as
Half-Life and Return to Castle Wolfenstein, the release of Doom 3 has been much
anticipated, much more so than with its predecessors "The Ultimate DOOM", "DOOM
II", and "Final DOOM", thanks to the sneak peaks, claims of superior graphics
and it being an update of a familiar favourite.
The most frequently praised feature of Doom 3 is the quality of the visuals and
sound. Unfortunately, as with so many newly released games, you really must have
a "games machine" to appreciate it, in particular a good quality graphics card
and plenty of RAM. My Pentium4 2.8 GHz with 512MB RAM and onboard video (a
sacrilege to dedicated gamers) would run Doom 3 only with settings at their
lowest quality, and it still struggled to keep up with the visuals when I was
being attacked by multiple monsters.
As dedicated gamers would have long ago absorbed all the pre-release
information, early reviews, blasted their way through all the levels and started
on the modifications, patches and multiplayer possibilities, this review is more
for those who play these types of games occasionally and don't have the "latest
and greatest" PC.
The Story
Doom 3 is played from the view of an unnamed marine on a Mars station. Initially
all seems normal, and you are instructed to search for a missing scientist. But
things have begun to go seriously wrong with the top secret experiments being
conducted, and you must fight for your life against an onslaught of demons and
the undead, while working your way through the various levels.
Resources
The main resources at your disposal are the various weapons picked up along the
way, plus a PDA that you can use to download data from the PDAs of (usually
dead) scientists you come across. The PDA contains e-mails, videos and audio
logs that give you access codes to various cabinets and rooms. The e-mails can
be a fun read, and even include a spam message that sends you to a Web site
http://www.martianbuddy.com to retrieve a code. The e-mails also include lots of
complaints from various people about the number of accidents and other strange
things that have been going on recently. They do help give a more complete
picture of the whole story. However, you'll probably end up just skimming these
for the information you need.
The weapons are a fairly standard lot, with the addition of a "Soul Cube" that
comes in towards the end of the game. I didn't find the weapons particularly
differentiated in terms of specific uses, they all pretty much did the job. Most
of the fighting is at fairly close quarters, so there wasn't much use for
long-range weapons-although some kind of sniper rifle would have been useful for
picking off the occasional possessed marine shooting from behind a box in the
distance.
There's a lot of darkness in this game (as per the horror movie motif), so use
of the flashlight is frequently necessary, particularly to check dim corners for
spare ammunition and other goodies. It's annoying to have to switch between
weapon and flashlight, as you can't use them both at the same time, which seems
a bit silly - but at least the shortcut key allows you to quickly toggle between
the flashlight and the last held weapon. It's recommended to get good at this,
as the lights fail at the most inopportune moments, and monsters tend to take
that opportunity to leap out and rip you apart, limb from limb!
Design
The overall level design felt fairly standard for this type of game, although I
missed out on the high level of detail and quality of textures that would have
been available if this was a better PC. But I was able to appreciate the
attention to detail - there's even a silly console game on the first level that
you can play. Plus various computer terminals you need to operate in order to
progress. And it's always fun visiting the toilets and looking in the mirror.
Not many objects were "interactive", but those that were held very closely to
realistic laws of physics (and no, I'm not referring specifically to the toilet
visits!).
I would have appreciated some type of map feature as my sense of direction in
these types of games isn't particularly good and I would often find myself near
the end of a level, having killed all the monsters but needing to attempt to
retrace my steps through the whole level to find a passageway, door or ladder
that I'd missed. At times I resorted to some of the "walk-through"s that are
available online, eg. http://www.doom3portal.com/walkthrough/ or
http://www.planetdoom.com/doom3/walkthrough/index.shtml
to get that final step.
I admit to using the fast save function a lot, and reloaded if my health got too
low after going through a tough section with lots of nasties. But I'm a bit of a
perfectionist, so I liked trying different ways of getting through (such as
different combinations of weapons, firing from different locations) with the
least amount of health damage.
Monsters
The monsters in the early parts of the game were a little repetitive. There
seemed also to be a fixed number per level, so if I retraced my steps (such as
when I got stuck near the end of the level), I'd be wandering through empty
corridors, with no new monsters to get in my way.
I haven't quite finished the game yet, but apparently have some interesting
acquaintances to make in the near future!
Sound
The sound is very atmospheric, with a nice combination of music and ambient
sounds. I only have basic speakers, but playing at night with the sound up loud
it is pretty impressive. I can only imagine how it would be if one could take
full advantage of the 5.1 surround sound. |

Figure 1. Ouch, those fireballs hurt!
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Figure 2. Receiving an objective — to find a missing scientist.
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Figure 3. Meeting one of the few scientists still alive.
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Figure 4. Some of the friendly fellows around.
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Figure 5. Notice the detailed texture of the creature's skin.
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Figure 6. Did I mention I hate spiders?
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Figure 7. Enough to give you nightmares.
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The conversations you hear in the distance or over your radio can be
interesting, telling you more about what's going on, and the screams and pleas
for help, plus the weird groans from monsters that are lurking in the shadows,
remind you of the awful situation you're in.
Multiplayer Option
The multiplayer option was initially limited to four players and few scenarios -
very disappointing to those who spent many hours in vast multiplayer Return to
Castle Wolfenstein games. Apparently the designers wanted to concentrate on the
single player aspect of the game. However modifications are coming out, and more
maps are being produced. Of course a broadband connection is required,
preferably cable.
Conclusion
This is a technically well constructed and enjoyable game, but it hasn't really
advanced the genre in the way the original did, or as much as was expected.
Sure, the realism of the environment has taken strides ahead, and the sound is
fantastic, but when you pare it down to its basics as a first-person shooter,
there's really not a lot that's new, particularly as it's now just one of many
quality games in the genre.
Having said that, it's certainly well worth playing, particularly for fans of
the original, and even for those without the latest and greatest PCs! Now, bring
on Half-Life 2 (to be released later this year), I've got some more aggression
to work out of my system.
Minimum System Requirements
Doom 3 was developed by id Software; published by Activision.
RRP $99.95
A version for Microsoft's Xbox is due later in 2004.
2 GHz CPU,
512 MB RAM,
3D video card with 128 MB,
DirectX 9.0b
About the Author
Katharine Shade is a long-standing member of Melbourne PC User Group, who works
as a graphic designer
http://www.cornercottage.com.au. An occasional computer
game player - mostly when she has some aggression to work off - she's more at
home in Photoshop cleaning the dust and scratches off the face of someone in a
100-year-old photo. She hangs out in the newsgroup melbpc.general where you can
find more about her computer, musical and social exploits.
Reprinted from the October 2004 issue of PC Update, the magazine of Melbourne PC User Group, Australia
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